A brand new journey in the Syberia universe from acclaimed writer, artist and director Benoit Sokal. The world of Syberia combines gritty, real-world storytelling, and jaw-dropping fantasy elements in one of the richest game worlds ever created, and the winner of hunderds of awards over the last two decades. Both critics and fans agree that Syberia 3 is the most hotly anticipated adventure game in existence.
Bringing this incredible world to a new generation of gamers, join Kate Walker as she is adrift on a boat, and is rescued by a mysterious tribe, the Youkol.
If you can get past the hideous graphics and glitches and don't mind using an online guide every now and then, Syberia 3 is actually quite a fun game. Most of the puzzles are just the right level of challenge and the story stays interesting throughout.
A game that shows a clear artistic design and a continuity with the first two games of the series, mostly with respect to the puzzles rather than the narrative aspect. Still, there are many flaws: the gameplay is rather clunky, the control system is far from precise, and the game design shows several bad choices. If you loved the series, you may think to buy Syberia 3. Be aware, though: the game is not well-polished.
In any way you look at it, the story of Syberia 3 cannot be described as anything other than heart-breaking. Not only for the player or the characters themselves – if ever they were capable of realising the technical mess they were a part of – but for developer Microids. So long have they been working on this game with an ambitious attitude hoping to satisfy long-time Syberia fans after an excruciating 13 year wait. There is a great adventure game here just begging to be broken out, however for now as Syberia 3 stands, Kate Walker’s story is one best left washed ashore.
We've waited a long time for this threequel and unfortunately, the results do not live up to expectation. Technically, it's even a bit obsolete. Only true fans will be able to appreciate this.
Syberia 3 feels like a game that was made because everyone involved in the project felt an obligation to make it. It has its moments, and as a fan it’s great to see Sokal’s work reach a proper conclusion, but it’s also difficult to see how this game will find an audience; even among existing fans of Syberia, tastes change over 13 years, and it’s hard to see how this game has done anything to encourage people back for one more spin with Kate Walker.
Syberia 3 has been stuck in development hell for seven years, and the final product is a technical shamble that delivers next to no enjoyment, playing as if it needed to be there for three times as long.