Biomutant is an open-word, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action. Your actions play a major part in the unfolding of a story where End is coming to the New World. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots.
The Tribes stand divided, in need of someone strong enough to unite them or bring them all down… Although you are guided through the world by a Storyteller that narrates every step of your journey, it's your actions and choices that'll decide how your story of survival ends.
Biomutant has some wiggle room for improvements but if you are looking for a bright and colorful adventure full of cutesy names, martial arts and weirdly dark undertones, then this game is for you. If you don’t like the story, it’s not all that important anyway. This is a well-rounded good time that I would recommend for all RPG lovers.
Small problems aside, I’ve had a great time exploring the post-apocalyptic ruins of Biomutant. It’s a world that begs to be explored, and with so much loot to be found, it’s always worth going off the beaten path. An interesting story is backed up by wonderfully fluid, engaging combat, and it’s made even better thanks to deep equipment customisation options. It might not be the most polished open world adventure out there, but it’s entertaining from beginning to end. What more could you ask for, really?
Biomutant is what we expected from it, no more and no less, namely a generous project, steeped in good intentions, and which, through his atypical vision of Action-RPG, breathes a breath of fresh air into the genre. The studio title Experiment 101 is an ode to the exploration of a colorful post-apo universe, karmic destiny, avatar customization, and martial arts. It is difficult, it is true, to concretize these different aspects and to merge them. The fact remains that this experience, equal to no other, changes, surprises, and throws off to the point of becoming memorable. However, it is necessary to ignore a technical achievement which is clearly behind schedule and a progression that is sometimes too interventionist.
Biomutant’s faults are especially frustrating because it's so wonderfully weird. The stronger and faster you get, the more you want to explore and conquer. Each new gizmo you discover presents an opportunity to change up your playstyle, and its map holds some genuinely startling surprises. But despite a rich customization system, it’s hard to connect to everything the way it's presented. It’s a clever and colorful world, it’s just not very cohesive.
I wish I could be coming away from Biomutant recommending it to other players. In fact, before starting it I was damn near certain that I’d enjoy it, but it sadly didn’t live up to my expectations. It’s charming and has a great suite of RPG mechanics and customisation, but it’s also surprisingly generic in most of its mission design and has combat that is unique but unsatisfying. I had some fun with it, and I’m sure others will too, but I walked away from it mostly feeling nothing, which is the biggest shame of all.
Simply put, Biomutant is an enjoyable but medicore RPG that tries to bite off more than it can chew. It has good ideas and a beautiful open world, but it fails at execution. Experiment 101 showed they have great talent, and I think their next project can be great. Sadly, Biomutant falls short.
Biomutant is the least fun I’ve had with a game in a while. Broken, shallow, and above all, BORING. This mutant should’ve stayed in the Ooze.