Features: The latest game from Quantic Dream and David Cage Two distinct play-styles Gameplay that is more than just quick-time events Travel to the near-future metropolis of Detroit - a city rejuvenated by an exciting technological development: androids. Witness your brave new world turn to chaos as you take on the role of Kara, a female android trying to find her own place in a turbulent social landscape. Shape an ambitious branching narrative, making choices that will not only determine your own fate, but that of the entire city.
Discover what it means to be human from the perspective of an outsider - see the world of man though the eyes of a machine. Travel to the near-future metropolis of Detroit – a city rejuvenated by an exciting technological development: androids. Witness your brave new world turn to chaos as you take on the role of Kara, a female android trying to find her own place in a turbulent social landscape.
Shape an ambitious branching narrative, making choices that will not only determine your own fate, but that of the entire city. Discover what it means to be human from the perspective of an outsider – see the world of man though the eyes of a machine.
Quantic Dream surpasses everything it has done before with Detroit: Become Human. A huge script allows for a thrilling story to have multiple layers that, at the same time, deal with topics such as slavery, the human condition or the concept of identity. A real masterpiece of the genre.
Though it comes off as heavy-handed at times, Detroit tells an endearing story that verges on the profound, diving deep into the nature of humanity itself. It proves that interactivity and focused storytelling aren’t mutually exclusive and that the two can enhance each other given a proper degree of talent behind the scenes.
Detroit Become Human is a game so ambitious that it can be considered brave to put the player in deeply emotional situations. It's not forgiving, and the choices are so many that you won't be free from sacrifice and pain. In a modern scene full of multiplayer stuff, going back to narrative is something we can appreciate.
Detroit: Become Human is a testament to how far the genre of interactive narrative storytelling has come and, at the same time, how much further it can go. While it might still suffer from some annoying QTE moments and a few narrative speedbumps, it delivers on promises that many other games in this genre make yet fail to keep, especially in how the choices you make can lead to very different experiences down the line.
Detroit: Become Human is a bit too ambitious for its own good. It is not a game-breaking problem, but it does make moments that were set up to be huge a bit disappointing. If you take it slow and give your brain enough time to think it all through, there is definitely a lot to take away from Detroit: Become Human.
Learning the story of Kara, Connor and Markus in Detroit: Become Human was a pleasant and engaging affair. I really grew fond of the heroes and I pondered over every decision. Quantic Dream's new game is a really good interactive movie, and the degree of non-linearity is amazing. It's a pity that the story itself is totally bland, obvious and downright disappointing; the characters are flat and cliché, and the game doesn't deliver any meaningful message - it's almost baffling how the authors could have missed such an opportunity to make a statement.
Detroit: Become Human wants to move you. It wants to elicit an emotional response through its story. The thing is, it really doesn't. The flowchart is a nice inclusion and adds some variance, but when the narrative is as cringey and ham-fisted as it is you won't want to play through it multiple times.
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