Dark Souls III is the next episode of the popular action RPG developed by From Software. The game is kept in the same dark climate and offers distinct locations, enemies and bosses, as well as new weapons, armors and items. The developers also implemented a series of improvements to both gameplay and visual effects.
Old fans of the series, as well as the newcomers, will be delighted with this release and everything that is waiting for them in the game.
One needs a certain disposition to appreciate Dark Souls III – a willingness to face setbacks and challenges and then overcome them. Don't expect to play this just like any other action-RPG. If you're going to play this game, it must be on its own terms and as it's meant to be played. That patience will be rewarded with a masterpiece, easily one of the best action and role-playing games of the year.
Dark Souls 3 must bow its head to its Playstation predecessor - but should be proud that it manages to be a gruelling, challenging adventure, pushing endlessly through horror and weirdness.
A game like Dark Souls 3 is best gone into blind so as to heighten the sense of wonder and accomplishment you feel when you discover things for yourself, and I don’t want to rob you of that. All you need to know is that without any shadow of a doubt, I believe Dark Souls 3 is the finest game in the Souls series to date. It looks amazing, sounds amazing, plays amazing; the only things that let it down are the minor technical issues and perhaps the sometimes inconsistent difficulty level.
Dark Souls 3 is a rough diamond, the final touch to a masterpiece trilogy which will leave its mark on us. This final entry can be seen as easier, but it's maybe the best one to date. Well done, Miyazaki-san.
FromSoftware have improved and refined an action-RPG series without parallel. Essential. [June 2016, p.77]
The Dark Souls games remain a high-water mark for the action RPG. Uncompromising, occasionally infuriating, yet constantly rewarding for those with the correct level of patience and dedication, Dark Souls III is a fitting end to a fantastic trilogy.
Much like From Software's earlier entries, Dark Souls III obscures its plot beneath its gameplay elements--the story is more concerned with tone than exposition. But what plot there is asks important questions: why do we place our idols in such high regard? How did they become our legends? The Lords of Cinder are imposing figures in Dark Souls III, and their power is attractive to pawns like us. But the end of their road is a lonely one--was that destination worth the sacrifice it took to get there?