As fires fade and the world falls into ruin, developer FROMSOFTWARE and director Hidetaka Miyazaki continue their critically-acclaimed and genre-defining series with Dark Souls III. Fans and newcomers alike will get lost in the games hallmark rewarding gameplay and immersive graphics. Now only embers remain…Atmospheric Visuals - Dynamic lighting and particle effects immerse players into a dark fantasy world of ruin.
Interconnected World - Expertly crafted world encourages players to explore vast and breathtaking landscapes. Sword Action - Diversifies combat action allowing players to craft their own unique play style. Unique Online System - Evolution of trademark online multiplayer functionality that seamlessly integrates online interactions into single player story.
It is an achievement in game design and probably the best Souls game ever created by the masterminds of FromSoftware.
Despite its minor shortcomings, I have not played through such a satisfying and complete experience in a long time. Dark Souls III not only is the best in the series, it is also the best action RPG to come out in recent years.
We couldn't have hoped for a better conclusion to the Dark Souls trilogy. Miyazaki-san was able to give the fans the most gorgeous souls-like experience ever, despite some frame rate issues that affect the console versions.
With a faster combat mechanic than ever, better visuals and the same challenging gameplay as before, Dark Souls 3 delivers an adventure that will hook you up for many, many hours. It might not be as good as Bloodborne, mainly because some technical flaws, and a little less appealing world – but it’s close enough.
While it’s still impossible on a personal level for me to admit that any of Dark Souls’ siblings could better it, when taken as a whole, complete experience, Dark Souls III may be the best chapter of the Souls series that From Software has crafted. A fitting way to end, if that will indeed be the fate of the franchise.
Even with minor issues with linearity, framerate, and the originality of level design, Dark Souls III is an outstanding send-off for a seminal trilogy that has influenced and legitimized difficulty in games with unapologetic force.
In so many important ways — its world design, its pacing, the technology powering it — Dark Souls 3 falls short of the mark. Do you play for the joy and stress of exploring dangerous, intricately crafted places full of hidden elements and endless side paths? Then I suspect you'll join me in being a little let down with the direction this sequel has gone in.