Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla still defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. Features: * Open World Guerrilla Warfare - You decide who, when, where and how to battle.
Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars. * Strategic Destruction - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment.
Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls. * Evolving & Emergent Gameplay - Carve your path through an ever-changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF. * Epic Sci-Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
* Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes. Re-Mars-tered Features: > Fully reworked graphics Heavily reworked textures and graphic features adding for example specular maps. > Improved shadow rendering > Improved Lighting > Shader & Postprocessing rework > Native 4k support for the finest up to date mars destruction experience ever.
This was one of the most enjoyable games when it first came out during the PS360 generation, and Red Faction Guerrilla Re-Mars-tered is proof that this is still the case for this generation.
The Switch version of Guerrilla Re-Mars-tered runs (somewhat surprisingly) as well as the console version, and looks almost as good doing it.
Red Faction: Guerrilla Re-Mars-tered makes it just as addictive to cause destruction as it originally did 10 years ago. While few downgrades have been made to get it on Switch, it’s a solid addition to the console’s library of third-persona action games.
In addition to the framerate issues non-existent in its PS4- or One-siblings and the non-optimized controls, some probably well meant gameplay additions backfire, making this the least desirable entry in the Re-Mars-tered versions.
It's a remastered with a lot of contents but at the same time it has several problems with the controls and the graphic aspect.
It’s crazy to think that the original Red Faction Guerrilla came out 10 years ago, especially when you consider no one has matched it for sheer destructive agency. As an open-world third-person shooter, Red Faction Guerrilla: Re-Mars-tered doesn’t do much to set itself apart from the pack, but its unscripted destruction physics help elevate even the most boring of missions into a riot as you smash walls to reach an objective or use a rocket launcher to crumble enemy vehicles. With extra DLC bundled in and some decent Switch exclusive motion controls, Red Faction Guerrilla is another forgotten shooter that deserves a second (or third) shot at stardom.
Red Faction Guerrilla’s primary hook, its physics-based destruction, has aged remarkably well. It is still to this day incredibly fun to take out the support of a building and watch it tumble to the ground. Regrettably, the game that surrounds this mechanic is a shallow and repetitive misunderstanding of open-world design. Add to this the less than impressive performance levels of the Switch version and you’re left with a great idea that just doesn’t have the design to support it. Much like the result of its primary game mechanic, Red Faction Guerrilla crumbles without the support of more engaging gameplay to surround that mechanic.
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