Set in 1983 during the Cold War, Phantom Doctrine is an alternate history thriller in which players lead The Cabal, a secret organization dedicated to fighting a global conspiracy committed to controlling the world by pitting world leaders and nations against one another.
A rich, detailed and highly replayable espionage adventure, touting the right mix of strategic and tactical choices within its entertaining fiction.
Phantom Doctrine takes the familiar framework of isometric turn-based strategy and confidently repurposes it into a unique and satisfying experience. It wholly embodies the paranoia and tension of the 1980's Cold War setting in every aspect of its numerous gameplay systems, and completely immerses you in that all-encompassing state of mind.
A suspenseful stealth/action strategy game with a strong Cold War vibe and quite a few original ideas. Not all of them land as well as they should have, but Phantom Doctrine is still a deep and engaging experience for fans of the ‘XCOM’ genre.
Phantom Doctrine is a game that can pull you in so hard that you won't notice where the night has gone. It generates lots of fun thanks to cool ideas and good implementations but it can also be frustrating at the same time. If not for the cheating AI we would be taking about a truly wonderful game.
It's a little bit weird, sometimes disbalanced, boring at times and clearly lacking a better budget, but now, after a handful of patches, you can safely pick it up during a sale.
Phantom Doctrine is in short a project partly derailed on the tracks of confusion and that it would have deserved more attention in defining the mechanics that characterize it.
Phantom Doctrine may find an enthusiastic audience with strategy-game masochists. It is complex and open-ended; there are multiple ways to finish missions, and they’re are not always about taking out targets. But it’s also punishing and opaque, poorly explained and hampered by a flummoxing plot. For most of us, it’s a confused and very niche experience.
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