Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
Problems are infrequent in Satisfactory, which makes the red flashing light of an inoperable machine that much worse. Nothing is more important than electricity. Without it, every machine hooked up to my grid will stop working. [Early Access Review - Polygon Recommends]
When you see those huge assembly lines, encircling mountaintops like a giant sushi conveyor belt, you’ll know they’re your crowning achievement. The game’s coffee-sipping mascot and punning monkier refers with confidence to these brief moments of pleasure you’ll feel when you finish a tumbling mess of machinery and stand atop a tower, nodding with self-approval at the blight you’ve made on the landscape. I am become factory, the destroyer of worlds. [Early Access Review]