Biomutant is an open-word, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action. Your actions play a major part in the unfolding of a story where End is coming to the New World. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots.
The Tribes stand divided, in need of someone strong enough to unite them or bring them all down… Although you are guided through the world by a Storyteller that narrates every step of your journey, it's your actions and choices that'll decide how your story of survival ends.
For the first time in a long time, a game has lived up (and in my opinion surpassed) the hyped that’s been created around it. Frankly, I’ll be surprised if BIOMUTANT is not game of the year.
I enjoyed my time with BIOMUTANT and I can’t wait to replay the game and see how it will play out if I make just a few minor changes to some of the decisions I made throughout the game.
Biomutant definitely has its charms: its post-apocalyptic open world is filled with lush environments and the combat encounters are entertaining, making for a fun game experience, albeit one that is sometimes a bit repetitive.
Biomutant appeals until credits roll largely thanks to its world and well-optimized visual performance on PC. There’s definitely too much fluff here, but there are more exciting surprises to unearth as the game goes on, including intriguing mounts and some esoteric devices.
Biomutant is a game with a true great potential but it just misses the mark on so many aspects. I hope to see Experiment 101 try to develop another game and see this potential through, in hopes that I won’t be disappointed again.
Biomutant’s positives ever so slightly outweigh its faults and with more time (and patches), it could grow into a much more entertaining game. Its unique world, extensive customisation and pool of interesting moves and tricks in battle make this game fun to play but for now, a colourful but empty world, a wealth of glitches, and dull objectives make it a tough sell.
Biomutant is what happens when someone makes an Ubisoft game, but without Ubisoft’s resources, experience, talent, or even willingness to take risks. With the exception of the art design, everything about Biomutant feels safe and familiar, but without the confidence or polish needed to make it effective. Safe, familiar, and hopelessly lost in the detritus-littered wasteland between design document and actual game.