The idea is intriguing and it works, but the technical implementation leaves something to be desired and there are balancing problems. However, the question is not whether the game is fun, but for how long it will be with so little content.
Right now it’s still a good time, more so with a full group of friends, but it definitely becomes mundane quickly, especially after figuring out how and when to push spawn points and prepping for fights over hurriedly trying to winch for a desperate win. Those strategies need to be constantly challenged, though, instead of feeling like a to-do list each round. The introduction of a skill ranking system would also go a long way as playing with similarly skilled groups is like a whole different game than when completely crushing a team or getting grouped with those still learning the basics. I have high hopes for Hood. I’d love nothing more than to see a steady flow of engrossing changes to help build a solid community around it but I guess we’ll just have to wait and see.
I enjoyed the atmosphere, assassination-based combat, enjoyable bow shooting mechanics, varied character classes, and cool maps. The whole concept is great, but Hood needed more work, because numerous minor flaws and a sole game mode make it look like an early access title. I also believe it was possible to squeeze much more out of this darker twist on the Robin Hood setting. It is not an excellent game right now, but it is enjoyable enough to be addictive, and I’m looking forward to future updates, hoping they will unlock Hood’s full potential. [08/2021, p.76]
Hood: Outlaws and Legends features an engrossing setting and some good competitive play when two well-matched, coordinated teams collide. However, there are balancing and technical issues that need addressing, and despite the lower asking price, there seems to be a lack of content for long term play.
Hood: Outlaws & Legends could have done better. If the experience offered corresponded to the multiplayer mode of a production with a single player campaign, we would be much more enthusiastic. But as a pure multiplayer game, Hood: Outlaws & Legends still lacks a bit of content, finishing, and balancing to really convince.
Smart combat makes you think about every move on the game’s impressively varied maps, but until Sumo adds more to do, it’s a tough one to recommend. For now, Hood is best enjoyed with friends or in small doses.
While the concept of infiltration in the middle of the medieval era, mixing PvE and PvP, may be appealing, the lack of content and variety may make Hood: Outlaws and Legends quickly boring. Moreover, the catastrophic matchmaking doesn't help, and the infiltration aspect is quickly put aside because of the need to rush while not worrying about dying since you can come back as often as you want. If we add to this the lack of real character customization, guards who are not very attentive and approximative fights, it is not the graphics or the level design of the few proposed maps that will be enough to make up for it.
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