The next generation of survival horror rises in the form of Resident Evil Village, the eighth major entry in the Resident Evil series. With ultra-realistic graphics powered by the RE Engine, fight for survival as danger lurks around every corner. Years after the tragic events of Resident Evil 7 biohazard, Ethan Winters has started over with his wife Mia, finally living in peace and putting the past behind them.
However, Chris Redfield, the legendary hero from previous Resident Evil games, suddenly disrupts their life, throwing a devastated Ethan into a new and twisted nightmare in search of answers.
Resident Evil Village may be the best Resident Evil of all time. It certainly is up there with the best of the series, but that heavily depends on your kind of RE game. If you enjoyed RE4 or RE7 then you’ll probably like this one. And if you enjoyed both of them as much as each other then this very well could be one of the best. It certainly is for me.
Resident Evil 7 was an excellent return to the horror underpinnings of the franchise, but cunningly altered with new ideas and a new perspective. Similarly, Village is an intelligent reintroduction of the best action elements of Resident Evil. Though it captures some of the same things that made RE7 such a breath of fresh air (or maybe rancid, stale, mold-filled air, but in a good way), Village evolves to become its own unique creature. It makes you wonder what beautifully twisted fiend Resident Evil might mutate into in the future.
Resident Evil Village is a great horror game that is sure to delight newcomers and old fans of the series. The horror setting has moments that are genuinely terrifying and the game’s narrative feels suitably satisfying, and grotesque, to entice fans of the genre. The only downside is that its increased focus on combat can make it feel a little too easy, even when played on the normal difficulty setting. If you’re looking to experience the true horrors on offer here, I suggest you crank up the difficulty.
Despite a soft underbelly of a handful of hours in the middle of the game, Resident Evil Village brilliantly continues the path set by RE7, successfully infusing it with the DNA of RE4. Thanks to its technique and its story (but not its narration), the latest canonical episode of Capcom's successful license has all the necessary arguments to please both the series' regulars and newcomers. A ten-hour adventure that will give Ethan Winters a run for his money and that we highly recommend.
By itself, Resident Evil Village is a fantastic addition to the survival-horror genre and focuses more on empowering the player rather than cheap horror elements. As part of the series, Village lacks in the story department and seems like it tries to cast too wide of a net to appeal to a greater audience rather than catering to the hardcore fans. Diehard ResE fans might be disappointed at the lack of lore in Village, but casual fans won’t feel like they need to have played every prior entry in order to have a good time. Ultimately, I’d recommend Resident Evil Village to anyone that loved Resident Evil 4 or who felt like Resident Evil 7 was too horror-focused.
Right off the bat I can't think of any other game that I had a lot of fun playing through and that still had so much to criticize. There's a but to everything I like about Resident Evil 8. It's fun to shoot down werewolves and other monsters, but the gunplay is rather mediocre. The atmosphere is really great, but the game is almost never scary because it's way too easy. The start of the game is really exciting, but the story stumbles into a number of logic holes and becomes quite ridiculous in the end. There is variety, but everything seems somehow thrown together and there is too much shooting. And so on and so on. Village is an easy-to-digest, slightly dumb, but entertaining modern popcorn horror flick. It's fun in between, but it is neither the survival horror that many fans expect nor a horror masterpiece that will be remembered for a long time.
A grand rogue's gallery stuck in a small world and a disappointingly familiar game design.