With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong.
A new standard for the genre. With a huge world full of surprises you could define it as the Skyrim of action games.
The freedom and power is intoxicating. [Jan 2013, p.74]
Far Cry 3 is important for the same reason as Far Cry 2. It's a shooter that considers shooters thoughtfully, both in the way they're designed and the way we play them, and then asks us to do the same.
Far Cry 3 is an exceptional FPS with fun mechanics and excellent characterization. Unfortunately it wastes a fair number of opportunities offered by its huge open-world background. Plus, the secondary activities are not as fun as they could have been, and the island is too extensive to be interesting in the long run. Anyway, this game has surprised us.
Far Cry 3 is an excellent game, marred mainly by some irritating design elements and an inconsistent story that often defaults to generic "tribal" cliches to make an impact.
The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.