Build your stronghold and assemble an unconquerable army to survive the savage hordes in this real-time survival strategy game set in the world of Conan the Barbarian. Developed by the Command & Conquer veterans at Petroglyph.
A tower defense game combines with classic RTS feelings. Conan Unconquered does not look so attractive nowadays, it needs more enlightened ideas to impress gamers.
A scrappy and bloody brilliant strategy game that builds further upon the idea of survival strategy, Conan Unconquered doesn’t stray too far from its primary influence but it does offer plenty of unique substance that gives it its very own flavour. Now that, is what is best in life.
The core of the tower defense strategy mix is demanding and entertaining.
A capable yet uncreative and unimpressive game that feels straight out of the early 2000s.
Conan Unconquered’s slow-moving economy that always seems to lag behind the relentless waves of enemies is frustrating and the fact that there are only two playable heroes — a third is available behind a paywall at launch — and no story or campaign make the game feel like it’s incomplete or at the very least a meager package for the price. Coupled with the repetitious nature of the environments and matches, the uninspired voice work and shallow gameplay, Conan Unconquered is a disappointing hybrid of RTS and tower defense that squanders the Conan brand once again.
Conan Unconquered is too empty and lifeless, not to mention unoriginal. It feels like a mod rather than a full-fledged game from an experienced studio.
Not your typical real-time strategy game, but despite a few interesting ideas this shallow husk of a game feels almost barbarically simple.