An isometric open world action-RPG in a corrupted world falling apart. The game features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure! You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed.
Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.
Wolcen: Lords of Mayhem is a good action isometric perspective RPG that knows how to take what you need from games like Diablo III or Path of Exile. Its playability is fun and demanding, although it does not escape the sense of repetitiveness inherent in the works of its genre. It highlights the excellent work that has been carried out in the system of skills improvements and levels rise, but it is dazzled by a multiplayer section still pending some improvements in its servers, although it has been on track since its launch. With a new mode at the end of the main campaign, the options for those who wish to stay are endless. Undoubtedly, one of the surprises of this beginning of the year that, will have to do with time if it stays in a “take away” while Diablo IV arrives or manages to keep his community hooked with new content.
Wolcen: Lords of Mayhem deserves your attention and patience. You can clearly see the passion, commitment and a fresh look on the hack'n'slash genre. Right now the game is a well-made evolution of old ideas but it has a chance to become one of the best if the developers deliver all the promised content. Despite many technical issues, Wolcen is worth your time. The game is simply too much fun.
Wolcen stands firmly on the shoulders of Diablo 3 and does a surprisingly good job of replicating its formula. Forceful combat, interesting ways to develop a character and fancy graphics come together in a decent campaign, even though it feels overly familiar and even a bit unfinished at times: The end game needs more content and variety, the balancing seems a little off and there is a good amount of bugs left in the game. While Path of Exile or Grim Dawn clearly remain the better options right now, there might still be a bright future for Wolcen - if the devs keep on patching things up and adding new content.
Wolcen could have been a contender in the ARPG arena, but it can't get out of it's own way for more than two seconds. Perhaps in time WOLCEN Studio will patch everything up and allow the game to shine as it deserves, but right now the game fights you at every turn. Wolcen is game that is as fun as it is frustrating. I like Wolcen; I simply wish I could love it.
Beautiful and interesting ARPG following the steps of Diablo and Path of Exile, but severely lacking in general polish.
Hack-and-Slay heaven and bug hell: Wolcen be thy name. While the battle system and the visuals lay the foundation for a promising motivation cycle, the enormous amount of bugs as well as annoying gamedesign blemishes keep pushing you away.
Wolcen: Lords of Mayhem is frustrating to play for the majority of its campaign, leaving you with little motivation to dedicate more time to endgame events. There are many technical issues that can be fixed to alleviate some of this frustration, but it's the deeper ingrained problems with difficulty balance and character build viability that keep Wolcen from fulfilling its enticing promise of a free-form ARPG. It has all the elements in place to become another engrossing time sink, but it doesn't execute well enough on any of them to make it worthwhile.
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