Two Point Hospital follows through on its lofty goals of bringing an old favorite into a new era, and in doing so, it has eclipsed many of its genre contemporaries and predecessors alike.
Two Point Hospital is so much more than just Theme Hospital 2. It may take Bullfrog’s classic as a base, but it expands on the concept to great a modern management-strategy classic in its own right. The game’s deeply strategic, with many decisions to make, and there’s always something to do - but the player never ends up feeling overwhelmed. Most importantly, Two Point Hospital is just tremendous amounts of fun. We may have some quibbles over the information it conveys, but all troubles fade away when you just start playing it. It could be the best strategy or management game out this year.
Two Point Hospital is a darkly humorous, fun and addictive game worthy to be called a true successor to Theme Hospital and the greatest of the classic tycoon titles of the past. Developers Two Point Studios know what they’re doing and it shows in the balance of near-perfect game design and biting satire. This game will suck many hours of your life from you before you know it, but along the way, it will also deliver a healthy dose of fun and laughter.
Two Point Hospital is a perfect modern old school game, a well-deserved tribute to the old Theme games.
This is a game that understands that nostalgia is a core part of its appeal. [December 2018, p.118]
It’s remarkable that it’s taken so long for a spiritual successor to Theme Hospital to show up, but now that it’s here, it feels like it’s been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that’s truly wonderful.
Two Point Hospital doesn’t want and doesn’t know how to punish players for their mistakes. It only creates a feeling of hectic atmosphere and imitates problems to keep us from falling asleep while moving medicine cabinets for the umpteenth time.