Torment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera. In Torment: Tides of Numenera, players must decide for themselves the answer to the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power, called the numenera, is there for the taking.
One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
Great RPG depends mainly on the conversations and colorful bizarre world into which it takes you …while it is not focused on combat and other traditional elements. [Issue#273]
The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.
Torment: Tides of Numenera is all about choices. You can finish the game five times with five completely different scenarios; and that’s because its writing is one of the best ever. Every single thing you want from a solid and classic RPG is on offer here.
Even though it probably won't be remembered in 20 years, Tides of Numenera is a great game for those who love tabletop, pen-and-paper RPGs.
Torment: Tides of Numenera impresses where it truly matters. The intriguing premise and a world filled with eccentric characters begs to be thoroughly explored from top to bottom. If not for the technical issues with the combat and the rather abrupt ending, this could have easily ranked with the best of what’s turning out to be one of the best years for gaming. While the issue of whether or not it lives up to the lofty standards set by Planescape is a question I’m not qualified to answer, I can say without any hesitation that Numenera deserves your attention either way.
Torment: Tides of Numenera is more than a nostalgic homage to Planescape: Torment – its own innovations will mark the genre as much as its spiritual predecessor did.
With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar.
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