The First Templar follows the story of two main characters – a French Templar, and his companion, a noble lady who has been proclaimed a heretic. Taking control over these two unlikely allies, the player must uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail. The heroes face powerful opponents at every turn, including Sacracen, King Philip the IV of France and the Inquisition.
The First Templar PC features both single player and co-op modes. When playing solo, the player can switch between the two characters, leaving the control of the second hero to the game’s AI. At any moment a second player can join in and take control of the AI-controlled hero.
First Templar leaves me with mixed feelings. One the one hand it's a very fun and engaging game to make your way through with a friend, but on the other hand it has little problems here and there that mar the gameplay. It seems like it was sloppily put together and could have been better constructed all around in order to make the gameplay more fluid. It's a decent game to go through at least once and is definitely worth picking up. Not necessarily at full price, but it's certainly worth playing.
The First Templar draws you in with delightful visuals and rhythmic combat, but technical foibles can lessen your fun.
Nice crusader-setting and well done main characters but the game doesn't satisfy that much. The animations aren't smooth enough, the combat-system isn't really tactical and the skill-system is useless in most options. The coop-play is disappointing, because the gameplay-experience is just the same as in single-player.
The whole affair just suffers from a lack of polish all round.
It's a pity that The First Tempar wasn't released five years ago. But then, it has a working split-screen mode on PC! [July 2011, p.123]
This game looks five years older, and is obsolete both technically and gameplay-wise. However, its theme and cooperative modes are enjoyable.
The First Templar is not good. Maybe with a bigger team, more time or a bigger budget this could have become something worthwhile, but it feels like an unpolished knock off.
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