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The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees. Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero.
Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews: “Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass.
The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.
” The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are.
There are no default good and bad guys.
Whoever looks past the game's rough (and rather outdated) exterior will be rewarded with one of the most unique Role-Playing experiences in recent memory. Despite its long, LONG development cycle, in the end, The Age of Decadence was definitely worth the wait.
It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.
One of the most well designed RPG’s of all time. Meaningful choices, authentic combat system, unique role playing experience, field for many distinctive playthroughs. See beyond its choppy graphics and enjoy this refined hidden role playing gem. Excellent.
In Age of Decadence every problem has solutions that fit your character and solutions that do not. Diplomat should talk, warrior shouldn’t, and thief must remain unseen if he wants to live. Only when you know that you’ll get through alive, you can let minor things like sympathy or morality have an influence on your actions. [Issue#203, p.82]
Age of Decadence is a thinking person’s RPG, and rewards patience and attention to detail. It doesn’t waste your time with meaningless tasks or busywork, though ultimately, pouring time into crafting or alchemy or weaponsmithing and combat are just as viable as developing persuasion or talking your way out of conflict.
And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.
An ambitious game hobbled by laborious, unsatisfying combat and a "ready-made" approach to quest design that undermines player autonomy. [Dec 2015, p.58]
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