An unseen evil force known as Malevolence is spreading across the land, corrupting the world and causing humanity to falter. Players will embark on an epic journey as Sorey, a young pure-hearted adventurer whose destiny is to become The Shepard, an individual of great power that can banish Malevolence. Does Sorey have the courage and heart to wield this extraordinary responsibility for good, or will he fall prey to the evils of its power? Tales of Zestiria introduces a new version of its celebrated real-time battle system, allowing for faster combat with side dashes and new fusion technique combo opportunities.
Throughout his quest, Sorey will befriend humans and spirits known as Seraphim, unseen to most humans, to aide him on his journey. Because of Sorey’s unique ability to communicate with the Seraphim he is able to fuse with their essence to create new elemental artes for strategic attacks to decimate foes.
Tales of Zestiria is also available on PS4.
It’s got nothing on Final Fantasy at its best, but it’s still an excellent example of the genre with some fun twists on RPG traditions.
Tales of Zestiria is an absolutely fine JRPG for its target audience. However, if you are not accustomed to this particular genre, you will find hardly anything to grab your attention.
Tales of Zestiria isn’t a blockbuster and it won’t appear as a “Game of the Year” nominee, but if you like JRPGs, you’ll spend about 40 hours in it, and won’t come to regret a single one of them. [Issue#204, p.73]
Tales of Zestiria is not a very welcoming game, and feels too bland at times, but if you’re not a JRPG connoisseur, you’ll probably enjoy it.
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