ONE OF US. ONE OF US. Still outnumbered, still outgunned.
Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game and each secret gives you more powers to fight the System’s unending opposition.
SUPERHOT: MIND CONTROL DELETE is also available on XBox One.
It's a power fantasy that makes you work for the right to feel like a god and when your plans come together it's a joyous romp to play.
SUPERHOT: Mind Control Delete feels like the full-length vision of the concept that was the original game. With more abilities, enemy types, levels, and lore, this is one of the easiest games to recommend for fans of the original.
Superhot: Mind Control Delete’s focus on improvisation and rogue-lite elements excellently complement its “time moves only when you move” core gameplay loop and distinctive aesthetic, making it a first-person shooter that fans of the genre shouldn’t miss.
Superhot: Mind Control Delete somehow manages to give a lot more of the same slow-mo action without becoming tiresome or boring. However, things do get bogged down towards the end when the game has a little too much fun at the player's expense.
This is a tough but addictive installment for the third SUPERHOT follow-on. This game includes multi-level stages, a variety of new enemies, and a roguelike element that puts a fresh twist on the beloved original. Mind Control Delete is also free to those who already own SUPERHOT.
While Mind Control Delete is a good expansion with a few clever ideas, it does fall short in some ways, mainly it's rougelike parts.
Mind Control Delete ultimately feels like an arcade-mode add-on that should’ve been included with the original release. Although it’s novel, I value the original’s audacity in presenting a brilliant idea without wasting any of my time. Mind Control Delete feels like the antithesis of that – it’s a bloated diversion that exists to provide more hours of gameplay without any larger purpose. It’s just more for the sake of more, and after my time with it, I’d say it’s actually too much, too late.
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