Skyhill is a roguelike story about staying alive when there is no reason to. You are a resident of Skyhill PC hotel,who survived biological catastrophe. Goal - is to get out of your penthouse in search of other people and salvation.
But all elevators in the building are off and floors are flooded with hazards. You are not sure is there any other survivors, as far as you know everyone in the building died, or⊠changed beyond recognition. Those who provided room service and pushed buttons in elevators for you not so long ago⊠well now all they want is to rip off your flesh to get to your tasty insides⊠So much for customer service.
You face the dilemma: on the one hand you have to get out from the damn building, on the other hand your hotel suite is your only âFortâ that protects from the horrors of post-apocalyptic reality.
Skyhill's set-up is a harrowing reality, while the challenge it offers players is both terrifically fun and nightmarishly difficult. It is a true test of your gaming endurance.
If you want a punishing but fun experience, you may yet consider booking your suite at Skyhill. If you can push on through all the frustrations, all the randomly generated 'F-You' moments you'll have to endure, and every inevitable death just to get a little further each time, then Skyhill is your game. If you can't, well, then you probably aren't a roguelike fan anyway.
When you get right down to the core of it, see how the elements work in your favour or conspire against you, Skyhill admirably creates this tense game of hubris and courage, one that never lets up until you escape or, far more likely, die.
Flawed in a lot of ways and with some ideas that don't seem fully fleshed out, but a gorgeous and idly entertaining roguelike romp nonetheless.
So.. Is the game a massive flop?âŠ.No. It just needs tweaking slightly in the right areas and given a patch or two to unlock itâs true potential.
Ultimately, Skyhill is best played in short doses, well past bedtime. Its psychological strengths are enhanced, while its more soporific mechanics become less vexing.
Itâs clever enough, I suppose. But is it worth 100 floors of bare-bones rogue-like? Hardly.
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