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Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos.
Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice XBOX ONE is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis.
As “Sekiro,” or the “one-armed wolf,” players discover the many ways to strategically approach combat and engage enemies.
Sekiro is the fabulous culmination of From Software’s modus operandi, honed relentlessly since 2009. While it plays like its predecessors, it also feels different and fresh.
It is the best SoulsBorne game since the original Dark Souls, a tremendous victory lap for the genre that pushes the series in a fascinating direction, revitalizing its most stale features and introducing bold new ones.
Going in to this review I wasn’t sure if Sekiro was going to be simply a ninja re-skin of Dark Souls, but there’s more than enough that’s different, and improved, that it stands on its own within the genre, even if it’s from the same developers. Like every other FromSoftware title, the difficulty is either going to be what drives you to become better, or make you shy away. I believe that Sekiro: Shadows Die Twice is going to be on many Game of the Year lists for 2019, and for good reason.
Sekiro: Shadows Die Twice is a truly new expression of the design philosophy that FromSoftware has spent years refining. Shifting gears a bit in the setting, story, and gameplay, the spirit of Dark Souls is still clearly the driving factor here.
It’s a game that asks you to succeed on your own and creates an intimate, engaging experience as a result. Oh, and you can pause the game to use items or take a breather this time around, because really, the game doesn’t need to be any more difficult than it already is. It has already found the perfect balance of risk and reward.
Sekiro: Shadows Die Twice stands tall among some of From Software’s most renowned titles. The challenge is clear and present, the story and mystery are equally intriguing, and the beautiful vistas and soundtrack work in perfect harmony. It might be entirely different to what came before it, but Sekiro: Shadows Die Twice is a near-perfect experience and a natural progression of the Soulsborne series.
The combination of classic action titles with the Dark Souls formula is truly phenomenal. Sekiro shows that there is room for complex games, although the high degree of difficulty is likely to discourage many.