Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos.
Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice XBOX ONE is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis.
As “Sekiro,” or the “one-armed wolf,” players discover the many ways to strategically approach combat and engage enemies.
Sekiro is the fabulous culmination of From Software’s modus operandi, honed relentlessly since 2009. While it plays like its predecessors, it also feels different and fresh.
It is the best SoulsBorne game since the original Dark Souls, a tremendous victory lap for the genre that pushes the series in a fascinating direction, revitalizing its most stale features and introducing bold new ones.
Going in to this review I wasn’t sure if Sekiro was going to be simply a ninja re-skin of Dark Souls, but there’s more than enough that’s different, and improved, that it stands on its own within the genre, even if it’s from the same developers. Like every other FromSoftware title, the difficulty is either going to be what drives you to become better, or make you shy away. I believe that Sekiro: Shadows Die Twice is going to be on many Game of the Year lists for 2019, and for good reason.
Sekiro comes packed with a beautiful world full of various characters, incredibly challenging bosses and a lot more to explore to your heart's content.
From Software mixes well-proven and new gameplay elements to deliver an incredibly challenging and satisfying game, within a captivating Asian environment. It could have been bett-optimized and it's a pity it can't reach 60 fps on Xbox One X, but this undoubtedly is a must-have for all lovers of skill-demanding action games.
Sekiro: Shadows Die Twice is effectively the offspring of what would happen if Dark Souls and Tenchu got frisky under the covers on a weekend trip out to the lake. It’s devilishly difficult, supremely stylish and fantastically realised. It’s just a shame that FromSoftware still hasn’t fixed the camera issues and shonky lock-on system a whole ten years after the first Souls game.
The combination of classic action titles with the Dark Souls formula is truly phenomenal. Sekiro shows that there is room for complex games, although the high degree of difficulty is likely to discourage many.