If you came into this review with the simple question of "is this game a modern-day RollerCoaster Tycoon?" the answer is an absolute yes. I spent most of my time in Parkitect analyzing revenue graphs and tinkering with prices to try and nickel-and-dime each guest out of their hard-earned cash. While I wish the ride creation was much friendlier, managing staff, guests, and park design has never felt better or more complete.
Great, extensive, colorful theme park simulation for roller coaster and park manager - even with snack stand supply system.
Parkitect makes Luna park simulators proud. It offers exactly what you would expect from the RollerCoaster Tycoon, plus lots of picturesque details and thanks to that no amusement park looks the same. [Issue#292]
Parkitect, for all its quality, is content to be a fairground attraction: fun and mechanically sound, but not something you’re going to queue up hours for.
A stylish and smart take on the beloved theme park formula, Parkitect is a winner. [Eurogamer Recommended]
What I can say is that it is delightful and non-threatening, and playing it has typically left me feeling pleasantly drowsy and contented, the way I might after wandering around a brightly-lit midway, munching a corn dog covered in mustard in a gauzy childhood memory of the carnival.
The management sim is on the up again, but Parkitect might be my favorite game of the genre’s revival yet.