No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends.
A resolutely no-nonsense open-world, survival RPG that forfeits the hand-holding and unearned grand destinies of other genre titles, Outward instead replaces such comforts with a thoroughly player driven affair where satisfaction and reward come in the completion of the smallest of tasks and everything must be earned.
Outward is an open world RPG with survival elements characterized by an excellent depth and peculiar elements that make the experience precious, despite a poor technical level.
A buggy third person PRG that shines like an old school game but is hindered by technical problems, endless running and pointless survival elements.
Outward may aim high but is most definitely flawed, constituting a ga me just above par that's most ideal for RPG enthusiasts.
Outward is a game of disappointments and intriguing potential. While its dated-looking graphics and unsatisfying combat are off-putting, it stands alone as an RPG of particularly human scale. We may not need to be reminded that humans are frail and fragile creatures in a scary world, but Outward takes a conceptual chance and sees it through to the end.
Outward has a lot of potential, from the interesting death system to the complexity of the status effects, but the entire game is full of some big problems: clunky combat system, out-dated IA and rough (and superficial) gdr elements. Outward has definitely his little audience of early 2000-gdr lovers, and it's a bit charming in some ways, but in the end it's not even average.
Outward may show a ton of promise, but it is pretty rough in its current state. Those interested should check back after a couple of patches.
February 18, 2020
Outward announces its first paying DLC for this spring.