Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action. In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits.
In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
No Man’s Sky has very clear problems. Its mechanics are insubstantial, with the crafting and inventory management systems being a particular exercise in tedium. Yet its scale and beauty is unmatched by any other game I’ve ever seen. It does things no other game ever has. It’s tempting to call No Man’s Sky “decent, but not great,” but that undersells both the game’s successes and its failures. No Man’s Sky is incredible, awe-inspiring, and profoundly disappointing.Read more...
No Man's Sky is not the fever dream I imagined when I saw the first trailer. However, it is still an amazing technical feat, even if it's still rather full of bugs.Read more...
Despite its missed opportunities and forgotten promises, I’m still glad I dropped the money to experience No Man’s Sky. It’s something unique in a world where most of what we get are sequels or off-shoots. Fortune favors the bold, and I hope this is just the beginning of the type of innovation we can expect to see from Hello Games. And frankly, I hope they take all the time they need with their next game.Read more...
An impressive piece of technology capable of generating some truly gorgeous vistas, the game layered on top however disappoints in almost every way and just has no depth. Planets are fun to wander around whilst gathering resources to move on but you won’t linger.Read more...
It's partially broken, shallow, repetitive and aimless, but hang me, I still kind of love it. [Issue#255, p.56]
If you enjoy the game art and somewhat hypnotic aimlessness of wandering through generated universe, you could wander for another five or ten years. Otherwise, you leave the game after a few hours never to come back. [Issue#266]
Procedural generation is not an end. It is a means to an end. But there is no such end in No Man’s Sky. It’s endless randomness for the sake of endless randomness. It does what it does because it can, not because it should. I would describe it as procedural generation in search of a game, but it’s worse than that. It has found its game. And the game is hollow and awful.Read more...
August 17, 2018
Battlefield 5 displays its new trailer, teasing a battle royale mode. Watch video
August 17, 2018
Activision presents it´s line-up for Gamescom 2018! Read more
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Battlerite Royale reveals first trailer. Watch video
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Bloober Team (Layers of Fear) publishes the second teaser for Project Méliès. Watch video