The Falcon & The Unicorn adds lots of content to the original game, extending for hours of play and our experience with lots of extras. We will have a new series of missions that continue the story right after Act IV, exciting and focused on the intrigues surrounding the imperial court. It also adds new enemies belonging to the new faction Haven.
And as you would expect, it also adds two exclusive new dungeons to explore.
From the second that I stepped into the game's world and into the first village that would become a base of operation for a few subsequent hours, I was hooked as wave after wave of nostalgia hit me.
Legacy is the "return of the old-school rpgâ. The turn based combat is well done, but not perfectly balanced. The development of the four hero-characters, chosen from 12 playable classes, is motivating, because there is much room to specialize them. The story is classic fantasy stuff, mostly told within text windows. Some technical issues like the bad performance in the open-world areas can be frustrating sometimes. But in the end, Legacy offers much old fashioned and charming rpg content from good old M&M-days.
It's my new favorite installment in the series, and it offers a great example of how to update old-fashioned RPG mechanics for the present day.
A bit buggy and a bit uninventive, but a loving, enjoyable tribute to RPGs of olde.
The pros and cons of Might and Magic X: Legacy are more straightforward here than they tend to be for the series.
For the people of the nostalgic factor, Might & Magic X Legacy is a great game. It does, however, have no story whatsoever and feels quite outdated. Legacy is a game for a certain group of people.
Authentically retro but then many games are these days and Legacyâs dungeon-crawling action is not nearly as entertaining as the best of its rivals.
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