Step into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Meridian: New World is a classic strategy game. It lacks in variety, but remains fun and effective. Too bad that the visuals have not been worked more.
Indisputable evidence of Ed’s hard work is the appearance of the game: nice graphics with a decent development of the landscape and models and simple but functional interface. However, we doubt that a handful of Meridian nice features will attract anyone but the most devoted fans of game design of the early nineties. [Nov 2014, p.100]
Meridian: New World feels like a game that has fallen out of early access far too early.
Boring and poorly programmed real-time strategy lacks even the very basics to be at least average game. The lack of multiplayer in combination with enjoyable stupid AI and poor content condemns Meridian: New World for immediate oblivion.
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