The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs.
MechWarrior 5: Mercenaries is a return to form. As a fan of the series, it’s been a very long wait, but PGI managed to deliver in a big way on nearly every front. While there are certain things that could be improved, what’s here is an excellent four player mech-stomping good time.
MechWarrior 5: Mercenaries checks most of the boxes I would have asked for out of a modern revival of the series.
Mechwarrior 5: Mercenaries brings back most of the combat and management the series is known for. Your mileage may vary on just how satisfying that is, but in objective terms there are a number of small issues—from AI to graphics—that add up and keep this game from its full potential.
Mercenaries 5 needed six more months of testing and refinement before seeing the light of day. The game’s mech combat is great for enthusiasts of the genre, but the lack of polish may leave newcomers cold. I recommend it for hardcore fans, but casual players may want to wait for the bugs to be ironed out.
Well, the two decades of waiting were worth it. We’ve been given a true successor, a new king, even though the AI is still a bit wonky.
The core of the game is solid, and the financial dread of being a badass is something rarely explored in video games. I recommend playing MechWarrior 5 in co-op with a friend, as I found coordinating builds and strategies with someone really added a layer of fun and replayability to the contracts.
MechWarrior 5 is lengthy and complex but extremely tedious and often obnoxious. What could have been a very enjoyable experience is dragged down by bad movement, menus, and pacing.