The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs.
MechWarrior 5: Mercenaries is a return to form. As a fan of the series, it’s been a very long wait, but PGI managed to deliver in a big way on nearly every front. While there are certain things that could be improved, what’s here is an excellent four player mech-stomping good time.
MechWarrior 5: Mercenaries checks most of the boxes I would have asked for out of a modern revival of the series.
But MechWarrior 5 is a game that will get a pass on its narrative woes because, I must concede, the narrative is so thin the gameplay completely trumps it. MW5 is unmistakably a game about being a sandbox mech jockey, and the stories are just a low-quality veneer over some superb robot combat. If you're here for a mech smashing simulator, this is the best new mech smashing simulator around. Here's hoping for more and better from a MechWarrior 6.
Like your Grandpa’s rusty old Blackjack, Mechwarrior 5 is a great machine that could use a lot of polish.
As a huge fan of the previous games, the tabletop and above all the books, I couldn't wait to finally get back into the virtual cockpit of a battle mech to scrap other combat robots. In many ways, the new Mechwarrior is a dream that has come true. After the first euphoria about the many 'Mechs, the cool missions and the nice look compared to the ancient predecessor has abated, it is noticeable that the MW5 gameplay has a few weak points that it is not easy to overlook.
MechWarrior 5 is lengthy and complex but extremely tedious and often obnoxious. What could have been a very enjoyable experience is dragged down by bad movement, menus, and pacing.