This DLC, or downloadable content, adds a set of three powerful demonic weapons, among which are: The sword IHIR, designed for massive attack and defense. The twin daggers MARGYR, with powerful base attack. And the almighty hammer THEHK, able to steal magic power.
I was flabbergasted by what two largely unknown studios managed to achieve. Lords of the Fallen is not just a creative take on the formula introduced by From Software, but also a game that can rival the greatest recent RPGs and looks like Monica Bellucci and Sophie Marceau from their best years. [Dec 2014, p.40]
Straightforward copycat of "Souls" games achieved a success because it can reach players the Japanese series could not because it was too difficult. The game is still challenging but you won't be desperate from playing it. [Issue#247]
Lords of the Fallen is a small miracle when you consider the size of the studios that have worked on the project and the quality of the art direction and combat system, but unfortunately it does not completely shine.
Lords of the Fallen, a shameless and sloppy copy of Dark Souls, shouldn't be as enjoyable as it is. Somehow, through all its imbalance and oddity, it remains a surprising amount of fun, even if its propensity to make the player laugh is a sheer accident.
Tough, unforgiving but lacking a certain something. [Dec 2014, p.56]
Lords of the Fallen serves as a solid entry point to those toeing the waters of the Souls franchise, but simplified systems, a shallow story and forgettable bosses keep this game from dethroning the greats.
If you have a capable rig—and don’t experience the crashes I did—I think it’s a worthwhile experience. Still, it’s less interesting than Dark Souls in terms of plot and setting, and full of wandering and grinding that first tested my patience, and finally made me as powerful as some of the bosses. If I could take its combat system, weapons, and enemies and put it in another more interesting game, I would.