King of Seas is an Action Role playing game set in a procedural pirate world. An epic adventure awaits you in a fantastic world, dotted with fights, lost islands and treasures. A universe that will keep you anchored as you struggle to become the king of all pirates.
If you can get sufficiently sucked into the gameplay, every other problem seems insignificant. On the other hand, if any part of the moment-to-moment experience starts to drag, it can pull you right out of the game. In other words, if all you want to do is sail around starting fights, slowly gathering power until you become a force of nature on the waves, King of Seas is perfect for you. Conversely, if you’re looking for something more multifaceted and less focused, you may want to steer clear. I thought sailing and sea battles would sustain me. Perhaps there’s more to being a pirate after all.
King of Seas is a game which uses procedural generation and is set in the interesting world of pirates. Despite its fun premise, it falls short in terms of variety and immersion.
A role-playing adventure where you can increase stats and skills, with a beautiful artistic direction but lacking in rhythm and depth. However, the game has good potential. We will have to be attentive to the next QoL patches and content that the developers have promised.
King of Seas gets off to a pretty decent start with a promising story and combat mechanics that are initially fun to engage with. However, the repetition isn't long creeping in. This is a game that's seriously lacking in any sort of depth, jettisoning much of its early promise in favour of a bog-standard narrative, hugely repetitive side quests, overly punitive combat that thinks nothing of wasting your time and a constant, mind-numbing grind that very quickly becomes a tedious waste of effort. If you're absolutely desperate for a high seas adventure, there's still a measure fun to be had with the combat in brief stints here but, beyond that, this one really is more of a Sir Francis Drag than a Sir Francis Drake.
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