For the first time ever, the most famous Manga heroes are thrown into a whole new battleground: our world. Uniting to fight the most dangerous threat, the JUMP FORCE will bear the fate of the entire human kind. Celebrating the 50th Anniversary of the famous Weekly Jump Magazine, JUMP FORCE XBOX ONE is also making the most of latest technologies to bring characters to life in a never-seen-before realistic design.
A unique setting, merging the Jump World and the Real World. The Jump Force, an alliance of the most powerful Manga heroes from Dragon Ball, One Piece, Naruto and much more. Realistic graphics bring Manga characters to life like never before.
If it wasn't for Jump Force's highly entertaining and thoroughly enjoyable combat, the game would be a disaster. But Jump Force is a fighting game, and so everything about it that's turgid and unnecessary can largely be avoided or overlooked. It's got a large roster of fighters, plenty of content, and looks great in action. Those are the things to focus on. Could it have been a hell of a lot better? Of course. But that doesn't mean you should write it off. Neither should you write it off for its unusual art style. Just engage in its unique brand of fighting, block out the rest, and enjoy.
Jump Force is a worthy celebration of the legacy of Shonen Jump manga, but it honors its source material a little too well with how filler-heavy the middle of its story arc is.
Given that Jump Force is supposed to be a celebration for Weekly Shonen Jump, I’d just cancel the party. The biggest names in manga have come together for a fast-paced, enjoyable fighting experience and instead it’s dragged down by a lacklustre narrative, repetitive missions and too many visual effects for its own good.
Boasting a roster of great Shonen Jump characters and a decent fighting game at its core, Jump Force forgets all of the other elements that you'd ordinarily take for granted. Fans might find something here to enjoy, but anyone who doesn't know their Frieza from their Vegeta might do well to steer clear.
Jump Force feels like a huge missed opportunity: a so impressive characters roster deserved more than a causal-oriented fighter with barely no difference between characters and a quickly boring combat system. Even the characters depiction ends up being disappointing, with a "realistic-ization" that does them no justice.
With such a vast amount of iconic material on show here, it’s disappointing to see the sheer lack of effort put forward in regards to its overall execution. The game’s combat is indeed reliably fun, but this means very little in the face of its several shoddy design choices, its horrendously lengthy loading times, and its cast of characters that are painfully devoid of characterization. Fans of the IPs would do well to temper their expectations.