For as long as historians can remember, the ancient Dracul bloodline has ruled over the mysterious lands of Warmont -- Realm of the Bloodthrone. Inside the secluded borders of this land, an unholy court of vampires feast on the blood of their human subjects. And, as long as they give it willingly, a vicious peace between mortal and immortal is kept alive under the watchful eye of the vampiric rulers -- Vlad and Cecilia Dracul, forever bound by eternal love.
To the east, a cold wind blows over the desolate planes of Mourterra -- The Land of the Dead. No humans live on this barren and cursed soil, and yet the land is far from deserted. Horrifying remnants of the ancient and corrupt Nosfernus bloodline stalk here in silence, patiently waiting for their chance to once again plague the lands of the living.
Meanwhile, in Esain -- The Frozen North, another bloodline of vampires resides in solitude and isolation from the world. For the mystical clan of the Moroia, magic is blood, and blood is magic… and it runs thick in their cold, blue veins. No being -- living or dead -- dares interrupt their dark rituals and bloody soirees.
Tonight, the smell of blood is strong on the wind, and a red moon lights up the dark sky. A new vampire war is imminent, and none will be spared from the coming horrors. Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements.
Descend into a mythical world filled with horrors and legends -- and hurl yourself into a compelling gothic epos paired with a challenging game experience.
I’ve been enjoying the game a lot… more than I was expecting to in fact… which is not to say that I thought I wouldn’t like it… just that I’ve been going back to it, time and time again… normally I’d go from one game to another… but I’ve just been sinking hours into this and can see myself putting quite a few more into it. A fun game with a lovely dark/gothic setting. I would be happy to recommend.
A valid entry in the genre of turn based strategy games. It offers some unique gameplay features but in some areas it suffers from oversimplification.
Immortal Realms: Vampire Wars is a fun, atmospheric strategy game with enough depth and originality to satisfy most. While the lack of multiplayer options may turn some off, there’s enough content and enough replayability here to make the game well worth the purchase price.
Immortal Realms: Vampire Wars is a dark and bloody turn based strategy that hits the mark with lore, artwork, story, and music. The battles can use some work with not only making maps a bit bigger to give more strategic choices, but also the difficulty that ramps up significantly. The addition of cards in battle is quite fun, but lackluster on the map. But if you’re a fan of vampires, I think you’ll enjoy IR.
Immortal Realms: Vampire Wars is a good strategy game with very limited ambitions. It could suit strategy newbies or players not willing to invest much in a strategy experience. For sophisticated strategy players the market has many more interesting propositions.
Immortal Realms: Vampire Wars is not a bad game. It is, however, a game that missed its chance at greatness. I’m not smart enough to say what could have been different to really knock the experience out of the park, but the demerits listed above may provide a good starting point. Even so, it’s very much worth a try if you like marching armies of undead across the landscape, or if you really want yet another strategy game. I would be inclined to buy it, even if for its thematic elements, and I would very much like to see where the developers go in the future with this IP, but for the product in front of me, it’s an ok game.
Immortal Realms: Vampire Wars is one of the most shallow strategy games I have played in years, both narratively and mechanically: few units, weak AI and uninteresting maps do not make for an enjoyable package. A pity, considering the premise is interesting and tactical combat isn’t too bad. But it’s not enough.
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