Woken up with the vague memory of having died the night before in a drug-induced state of delirium while on a dangerous job. There is a fresh brand upon your skin, a brand you do not remember but which causes you great unease. You find yourself following a bloody track where strange sightings have been recorded, from spectral women beckoning people into the fog, to spiders as large as wolves, Australia is a dangerous place to live in…You're a Hunter, the last line of defense between our world and the savage creatures that lurk just outside.
By investigating the world around you and reading the evidence you'll learn more about what you're hunting and how to kill it. Use your wits, your experience and your arsenal of monster-hunting tools to rid the world of ghouls, ghosts, demons and everything that goes bump in the night - for the right price of course.
The premise is great, the atmosphere is thick, the combat is passable, so what’s wrong with HellSign? Well, it’s the core of the game, investigations. After the first ghost or two, you figure out the routine and the game doesn’t even try to surprise you after that. [Issue#253, p.42]
A tense, atmospheric game tangled in the tendrils of poor pacing and grind.
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