Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization. You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems). But make no mistake Heart&Slash PC is a hard game.
Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore. Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
For rogue-like obsessives and robosexuals only. [Issue#255, p.62]
There’s plenty of good here that’s sadly held back by a variety of issues that don’t necessarily lie with its developers, but most likely within finding the ideal balance between the genres it embraces.
Hearth&Slash has a lot of great ideas. On paper, a Devil May Cry roguelike is probably one of the most amazing ideas ever. Unfortunately, the reality of that idea never lives up to that promise. The roguelike features were relatively basic compared to games like Rogue Legacy. The action gameplay was nowhere near as satisfying as Metal Gear Rising. In the end, Heart & Slash just made me wish I was playing one of those games instead of this one.
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