Experience an explosive game of cat and mouse set in a vast open world - rendered with the award-winning Apex game engine. Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unraveling the mystery of what is really going on.
By utilizing battle-tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.
Generation Zero offers a vast world to explore but requires you to do it in company for a full experience. Guerilla tactics against robots in a retro-futuristic and scattered environment where the solo player will suffer a severe penalty due to its difficulty. An interesting proposal that we hope will evolve with more and better content.
At the end of the day, I will gladly call ‘Generation Zero’ a good game. It brings new elements and ideas together in a unique setting that hasn’t been seen before. However, the game’s point of difference is also its biggest downfall due to a lack of consistency across all elements of gameplay. Even though Avalanche Studios are constantly working on improving and updating the game, I wouldn’t call it a finished title just yet. Truthfully, I don’t feel that this game is overly suited for the Xbox and would be more enjoyable with a team of 4 people playing on PC. With time, ‘Generation Zero’ could become something incredible, but not just yet.
A little repetitive game that despite its wide map, concludes without interesting challenges.
Generation Zero sports many of the components that you would expect to see in an open world shooter with online play. Whilst entertaining in short doses, and fairly interesting when it wants to be, the whole ordeal has a tendency of being massively undermined by its poor design choices and its several technical issues. Indeed, it’s a serviceable loot shooter at its core, but the developer really should have held the game to a much higher standard.
If Avalanche can improve the inventory system, fix quest tracking, and get it so the enemies can't cheat through walls and other physical spaces, they'll have repaired most of what ails these dysfunctional machines. Generation Zero isn't the game I wanted it to be today, but in a world where games are alive and changing all the time, I'm hoping the singularity is still near.
Generation Zero is an amalgamation of ideas, some of them pretty decent, but none executed with any great level of confidence. Despite the surprisingly strong atmosphere, gameplay annoyances and serious technical issues prevent it from having a chance to survive.
While the apocalypse is traditionally painted in varying shades of drab brown and grey, here it's brought to life in lovely bucolic greens and yellows. This pastoral loveliness doesn't disguise the fact that Generation Zero is unremittingly, cripplingly dull, providing protracted periods of walking vast distances with all-too short bouts of gunplay. How the developer behind Just Cause managed to create this vacuous, pointless game is beyond me.