Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'. In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.
In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic.
And it's here that Arche may discover something amazing about elemental stones… and herself.
Fortune Summoners: Secret of the Elemental Stone is hard as hell. For beat it you have to make practice with the slow control system, but in the end is a good indie JRPG.
Don't let its charming aspect fool you. Fortune Summoners is a game that can challenge the most experienced and skillfull players thanks to its hard but fair combat system, which requires the player to be mindful of how and when strike for maximum effect. It has some technical shortcomings, and can be really frustrating, but overall it's another small jewel brought to west flawlessly by Carpe Fulgur.
A frustrating, obtuse, weirdly satisfying experience, covered in yayness and cute. [Apr 2012, p.56]
Held back by a difficulty that isn't satisfying to overcome, but annoying for its fiddly controls and cheating AI. [May 2012, p.77]
This is a disturbingly conservative action RPG that functions as a museum of bad game design.
After wasting thirty hours of my time, this is one game that has no right to pass kindergarten.
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