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Final Assault is an action packed, WWII themed RTS that capitalizes on the power of VR. Command massive ground battles as the skies erupt in dynamic dog fights. Combat requires quick thinking and fast reflexes.
Fight the battle, win the war.
There’s plenty to love about Final Assault. Providing a leaner less complicated approach to RTS gameplay, most fans of the genre apart from the die-hard stalwarts should find there’s enough depth and reply value to keep coming back for hours on end. Much in the same way VRFocus enjoyed Brass Tactics, Final Assault is another superb example of why table-top gaming works in VR.
If you’re a long-time strategy fan, you’ll absolutely find something to love here. And, if you’re a newcomer, you’ll have no trouble dropping in at any point. Final Assault is not nearly as elaborate or detailed a game as the original Warcraft: Orcs & Humans was for its time, and it probably won’t make the same waves in VR that the former made for the traditional RTS genre. However, it’s safe to say that what we’ve reached is something akin to the Advance Wars of VR; Final Assault successfully establishes a powerful set of VR strategy mechanics that are instantly enjoyable, delivering equivocal depth and a permeating sense of awe.
I walked away from Final Assault feeling that all of the basic ingredients were there to make for a truly engrossing and fun game. The addition of a campaign mode though, which is promised to release sometime between now and its March 2019 launch, will make it much more appealing for players like me who would rather play offline. That said, I’ll definitely be playing more on the game’s road to launch.
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