Disciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the world of Nevendaar is played against a somber backdrop and shows a unique and style that has players asking for more.
The visual design follows the ominous style of the Disciples world, and now all of the game environments and individual units are in real-time 3D. Disciples III: Renaissance PC uses. dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and initially features 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with unique Unit styles and city representations that allow city sieges, and end with a battle for the main fortress.
Overall, I can only say the long time of waiting wasn't wasted at all. You'll get a nice sequel to the eight years old Disciples 2: Dark Prophecy.
Quotation forthcoming.
This is a game incredibly pleasing to play, although it becomes less and less interesting as we advance through it.
A pretty, but relatively shallow experience. Exploring the world is fine, but the gameplay leaves a lot to be desired.
Disciples III: Renaissance does not have a lot going for it. Well, strike that, it does have a fantastic art style that will draw you in very quickly if you allow it. But the lack of tactical depth, the repetition of battle, upgrades, and heroes levelling, a campaign that's long but not terribly interesting, even the poor audio all work together to make playing this game a chore.
Predictable and repetitive, the A.I. is too easy to beat.
There are literally no redeeming qualities to the game. Maybe if it wasn't as broken as it is in so many areas, I could contentedly give it a 'D'; it would merely be a poor knock-off in that case, not atrocious as it stands.
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