Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ | ||
Global Standard -3%: CDKEYZ |
Taking place entirely on board a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space.
This dialogue based RPG has fallen into the trap of its own ambition. One can only hope that the potential next installment might be able to avoid it. [Issue #239]
Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress. The execution is a little clunky at times, but Consortium still has the charm and depth to encourage multiple playthroughs as we wait for the sequel.
It’s over far too soon, but you’d be hard pressed to find many better small scope narrative role playing experiences than Consortium, and it certainly leaves you wanting more.
Consortium is a peculiar game: it delivers a deep universe tailored on the decisions of the player, and shows an original meta-narrative side. On the other hand, the game is glitchy as hell, the FPS sections are not so good, and the story ends just when it gets really interesting.
A bold indie-RPG based on dialogues and misunderstandings.
In a horrendous package, Consortium hurts your feelings, and dresses you in a futuristic uniform, in which you'll feel the impact of your decisions, so you'll get to know slightly different stories. In any case, prepare for many uncomfortable compromises.
An overly ambitious, tedious, shockingly short game.
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