Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia.
Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here? Where are the settlers and tribes who lived here? Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.
An interesting stealth/survival adventure. You can overlook small defects and enjoy the solid gameplay.
It could have done with being ten dollars cheaper and two hours shorter, but Betrayer is a beautiful looking title with a compelling atmosphere and enjoyably tense combat.
Despite its ups and downs, it's easy to turn a blind eye to Betrayer's faults thanks to its good atmosphere.
We appreciate the attempt of doing something original, but not all gameplay mechanics are well implemented, creating an experience that some times becomes way too confusing. Still, if you like the idea behind and you understand what pieces don't fit as they should, it deserves a try.
It truly is wonderful to see a company try something creative and succeed in at least some areas. The art, the mechanics and the atmosphere all work and come together very well. The downfall, however, is that Betrayer wants to be mysterious, but the inscrutable objectives become too perplexing due to a couple of factors, and as a result the game becomes one big enigma in itself.
This mix of ideas just never properly congeals. Uncovering mysteries and vanquishing foes while building up your repertoire and knowledge should be fun, but wandering this world is often little better than performing listless chores.
Betrayer is a game that suckered me in with its alluring visuals, but once it had me within its grasp it outright refused to let me enjoy myself. This is a game that is far below the standard of quality one would expect from the creators of F.E.A.R., and further proof, if we ever needed it, that presentation shouldn’t take precedence over gameplay.
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