The year is 1274. Samurai warriors are the legendary defenders of Japan -- until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back.
But, honorable tactics won't lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting -- the way of the Ghost -- as you wage an unconventional war for the freedom of Japan.
The best samurai game in a long time and a great fun for all, who love action. Love for Japan and its history is a big plus, but its knowledge is not necessary to enjoy every minute of this beautiful game. [Issue#305]
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica.
With deep characters, heaps of interesting narratives you can tackle as you like, constant gratifying upgrades, a stunning look and potentially the greatest sword combat in modern gaming, this is a Samurai adventure I couldn't get enough of, even if I had some niggles with the overall story and a few outdated design choices.
A smattering of small niggles ultimately prevents Ghost of Tsushima from reaching the upper echelons of PS4 folklore, but it's still an absolute must for your game collection, and a fitting end to the PS4's line of exclusives. Ghost of Tsushima is a fantastic journey through the trouble and strife of 13th Century Japan and is complimented perfectly by a set of great characters, a likable main character, and a loathsome villain. Some repetition in the game's side-missions and a lack of polish in some areas just bring the score down a tad, but these issues can be overlooked in favor of the jaw-dropping visual dessert that will keep you coming back for more.
With its satisfying gameplay and solid lifespan (about 30-40 hours), Ghost of Tsushima is another quality exclusive for the PS4. It knows how to reuse mechanics and fundamentals established by other licenses, and give them its own personal touch. And what a touch. It's not just an Assassin's Creed in Japan: it has its own visual code and almost cinematographic atmosphere, and the sublime island of Tsushima naturally replaces some of the interface elements. The whole game is infused with poetry, which is rather bold for a mainstream title. However, we regret the big weaknesses on a few fundamental points, as it lacks variety regarding the points of interest, the fights and especially the duels, which, combined with an ill-fitting difficulty, wearied us at the end. Nevertheless, it remains a very good experience and a game full of personality.
The game may never have been as sweet as it was in the first of the three main areas, but, to its credit, that’s because I was swept along by the story.
As appropriate as it would be to knock Tsushima for being the same sort of boilerplate open-worlder that Ubisoft tosses out every few months, the truth is that I still got some entertainment out of roaming the pretty landscape and engaging in repetitive tasks at my own pace. That said, every time Tsushima subjected me to its dreadful story and the tedious critical path missions, my patience wore thin. Ghost of Tsushima is positioned as PlayStation 4’s last hurrah, and while it’s an underwhelming note to end on, perhaps a game that pushes technological boundaries while taking zero creative risks is a fitting bookend for this generation.