Anthem is a shared-world action-RPG in which players delve into a vast world teeming with amazing technology and forgotten treasures. The world is also filled with savage beasts and ruthless marauders where Freelancers are called to defeat the forces plotting to conquer humanity. In Anthem PS4, up to 4 friends unravel the world’s mysteries and take on its most fearsome challenges together.
Shared danger means shared glory, and successful Freelancers are all be richly rewarded for successful exploits. Throughout their adventure, players outfit their Freelancers with powerful Javelin exosuits, each of which are equipped with unique weapons and abilities. Players also customize their Javelin with gear they earn and craft throughout the adventure, and leave a lasting mark on the world.
Anthem is a beautiful car that is an absolute joy to drive, but so far, it only has enough gas to get you a couple miles. Also, the wheels will periodically fall off. Sold as a live-service game, fans of Anthem’s exhilarating gameplay have to hold out hope that things will improve, but there’s no denying the initial expedition was rough.
Anthem is not a bad game as a whole, but rather an interesting project with wasted potential. It has really great gameplay mechanics and an awesome setting that, sadly, was negatively affected by bad choices and poorly-implemented ideas like a forgettable story with a horrible narrative, repetitive mission structures, painful loading screens and a multiplayer approach with null sense of cooperation.
As much as I personally wanted Anthem to be a runaway success, it ends up delivering an inconsistent experience that constantly waivers between mediocre and excellent.
BioWare has created a sufficient foundation of story and play mechanics. Now it just needs to figure out a way to properly meld and symbiotically grow both elements.
Though it’s one of best-looking titles on PS4, Anthem’s uninspired action and obsession with grindy tasks mean BioWare’s mechs aren’t on song. [Issue#160, p.83]
Look past the lush tropical beauty of Bastion, look past the simple but stingily doled-out joys of flying a mech suit like Iron Man, and you’re left with the most depressingly banal collection of gameplay loops and mechanics in a major AAA game in the last 10 years.
It’s this user-unfriendly design that colors so much of Anthem”as “work.” Loading into a random quickplay mission only to be met with an objective lacking any in-world waypoint or trigger to progress imbues “Anthem” with the kind of high drama normally reserved for filing an invoice with a new company.
March 20, 2019
BioWare is “really disappointed” with Anthem launch problems. Read more
February 25, 2019
Anthem reveals its 90-day roadmap. Read more
February 11, 2019
Anthem reveals its launch trailer. Watch video
February 8, 2019
Anthem reveals its post launch roadmap. Read more
January 24, 2019
Anthem is now Gold! Read more
January 14, 2019
Anthem publishes a new 8 minute gameplay of freeplay expedition. Watch video
January 8, 2019
Anthem reveals its PC requirements. Read more