Anthem is a shared-world action-RPG in which players delve into a vast world teeming with amazing technology and forgotten treasures. The world is also filled with savage beasts and ruthless marauders where Freelancers are called to defeat the forces plotting to conquer humanity. In Anthem PS4, up to 4 friends unravel the world’s mysteries and take on its most fearsome challenges together.
Shared danger means shared glory, and successful Freelancers are all be richly rewarded for successful exploits. Throughout their adventure, players outfit their Freelancers with powerful Javelin exosuits, each of which are equipped with unique weapons and abilities. Players also customize their Javelin with gear they earn and craft throughout the adventure, and leave a lasting mark on the world.
Anthem is a beautiful car that is an absolute joy to drive, but so far, it only has enough gas to get you a couple miles. Also, the wheels will periodically fall off. Sold as a live-service game, fans of Anthem’s exhilarating gameplay have to hold out hope that things will improve, but there’s no denying the initial expedition was rough.
Anthem is not a bad game as a whole, but rather an interesting project with wasted potential. It has really great gameplay mechanics and an awesome setting that, sadly, was negatively affected by bad choices and poorly-implemented ideas like a forgettable story with a horrible narrative, repetitive mission structures, painful loading screens and a multiplayer approach with null sense of cooperation.
As much as I personally wanted Anthem to be a runaway success, it ends up delivering an inconsistent experience that constantly waivers between mediocre and excellent.
This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.
I will probably fire up Anthem more than a few times again, if only to experience the joyous nature of plopping down a Colossus in the middle of a firefight and unfurling fiery, shelled death upon the landscape. It's a wonderful distraction. But unfortunately, Anthem doesn't look like anything more than that. I can't recommend it.
Anthem is gorgeous to look at and can be fun in places, but for now it feels decidedly half-baked.
It’s this user-unfriendly design that colors so much of Anthem”as “work.” Loading into a random quickplay mission only to be met with an objective lacking any in-world waypoint or trigger to progress imbues “Anthem” with the kind of high drama normally reserved for filing an invoice with a new company.