A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit… the list goes on.
Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Work through the presentational ugliness and technical awkwardness, and you’ll find an experience of frightening depth.
Kenshi is a colossal RPG that allow you explore its vast world whatever you want. You can be a thief, assassin or a simple farmer, and you will find always great adventures to live.
Kenshi is the Dark Souls of the hardcore RPG segment.
Do not trust your first impression - this game is a true gem. Elaborate, huge, unbridled, stylish, fresh, captivatingly different. The only blemish is its poor performance and many bugs.
Kenshi has hard difficulty. Kenshi is bugged as hell. Kenshi demands patience. But in return, Kenshi offers opportunities and freedom that you won't find anywhere in the RPG genre. If Kenshi were a AAA title with an unlimited budget, huge team, and high-quality design it would deserve much higher praise.
An intriguing RPG/Survival hybrid sandbox that invites you to experiment in the world it presents. Some technical hiccups interrupt the open world and the freeform nature definitely isn’t for everyone but if you are after something different, Kenshi is the very definition of that.
It took Chris Hunt and his small team 12 years to develop Kenshi and that unfortunately shows. The game utilizes an archaic engine, is poorly optimised and hideous most of the time. It also does next to nothing to help the player get a grasp of its mechanics, and, as it happens, their complexity are Kenshi’s most important aspect. I would be happy to love this game, because I understand and applaud Hunt’s idea of completely open gameplay, but loving Kenshi is extremely hard. [02/2019, p.47]
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