Tengami is an atmospheric adventure game set inside a Japanese pop-up book. Fold and slide the beautifully crafted paper world to solve puzzles and discover secrets. Discover the wonders of a folding world Go on a serene journey through Japan of ancient fairy tales brought to life through striking visuals, unique gameplay and haunting music.
Experience dark forests, abandoned shrines and tranquil mountain waterfalls as you seek to uncover the secret behind the lone dying cherry tree. First of its kind pop-up book gameplay Not a book, but a game inside a pop-up book. Tengami PC plays like nothing else before it.
Reach directly into the world to flip, fold and slide parts of the world to delve deeper into your mysterious journey. Stunning original soundtrack A beautiful and original soundtrack by renowned composer David Wise accompanies your adventure. Use of headphones is recommended for the most immersive experience.
Authentic and intricate Tengami’s world is built as an authentically folding three dimensional pop-up book with an all new technology created just for this game. Everything seen in the game could be recreated in real-life with just paper, scissors and glue.
It’s the length of the game that makes me say that you should wait for Tengami to be on sale before you buy it. While I had fun playing it, I wanted more and was actually surprised when I reached the end. On the flip side, this will not be a game you leave unfinished.
It is short, visually stimulating and very relaxing. A different approach to gaming that works quite as well on PC as it did before on Wii U.
Tengami is a visually beautiful, intimate story based on Japanese culture, distinguished by original gameplay.
Tengami looks wonderful, but controls and puzzle structure are rather unsuitable for PC gaming. Add a shortened campaign or a trivial story and you will find the title, which can be a marvel on the tablet, but to computer players it more likely causes carpal tunnel syndrome.
Struggles to impress beyond its visuals. [March 2015, p.97]
A couple dozen minutes of boredom. [03/2014, p.73]
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