Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out. Conceived as a student project, this first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit — a “walking coffin. " Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, Narcosis is rooted in reality, but steeped in the surreal.
Narcosis is a survival horror game that provides so much more than a few gimmicky jump-scares. This is a beautifully written, immersive psychological thriller which tells a compelling, tragic story, demands observation, planning and problem solving, and yes, also throws a few shriek-worthy jump-scares into the mix. It leaves you questioning reality and explores just what a person and the human mind can handle when pushed to the limit. Solid voice acting and narration makes this an incredibly personal story, and while it’s not entirely free of motion sickness, being aware of where your head and body are can help you avoid the worst of it. Odds are, you’ll be so full of adrenaline that you probably won’t fully register the motion sickness until you take off the headgear. Narcosis is a shining example of a virtual reality psychological thriller done right, and a is must play for any horror junkie.
Narcosis only runs a few hours in length, not short enough to be a waste of time but not long enough to wear out its welcome. Even still, it could’ve been another hour or so longer but perhaps that’s just because of how much enjoyment I was finding lumbering around the wreckages and sea caves. With a scenario rooted more closely to reality than other horror games, well executed voice acting on part of the player character’s VA and adequate performance from side characters in other instances, you really feel like part of a survival story. The replay value itself isn’t high, but for $19.99 it’s worth visiting it at least once if you’re a horror fan. Even more so if you can experience it in VR.
Narcosis is not really a survival horror game, more like an improved walking simulator... and a great one. Gloomy, creepy, mind f*cking...
One of the best video game experience I had in the last year.
The price is a little high in my opinion, but if you’ve got a VR setup then it’s definitely worth it. Even without, if you enjoy other horror games where resources are limited and your mind is playing tricks on you, then there’s a good chance Narcosis is worth the money. Just make sure to grab your best headset, and turn out all the lights before you start.
Presentation quality is quite good, with the protagonist’s voice-acting being especially notable. Your character at times will have a brief monologue, talking about life working for Oceannova, and the guy’s voice reminds me very much of Tom Hanks’ own voice. The dialog is brief, but well-written, and these spoken moments come up at good intervals to remind the player they’re on the right path. The graphics are also very good and the game is comfortable to play. Ultimately, Narcosis provides players with a compelling experience that’s easy to recommend.
Fans of survival horror should give this title a go, and this is especially true if you have the opportunity to experience it in virtual reality. It may not have ghosts and goblins, but Narcosis still provides a suitably haunting experience worth undertaking.
Although Narcosis’ runtime is fairly short (about four hours), it’s padded by frustrating stealth segments and banal puzzle-solving that get in the way of some great storytelling and voice-acting. While captivating, those aren’t enough to make this experience worth wading through.
Narcosis is an unconventional, intense and well written survival horror game. The abyss is a fascinating setting and the character is forced to survive and fight from inside a heavy diving suit, constantly monitoring the oxygen level. However, gameplay is too slow, awkward and inaccurate.