In Yesterday Origins, the main protagonists John Yesterday and his partner Pauline, immortals who own an antiques store in Paris, travel across the globe through multiple periods. The story takes place across the current and medieval eras, through a series of flashbacks. At the beginning of the game, a young John is imprisoned by the Spanish Inquisition for witchcraft, just prior to the sequence of events that will change his life/lives forever.
Although not yet able to resurrect at that point of his life, he has already attracted the attention and fallen foul of Church authorities due to his unusual ability to understand and speak every language he encounters.
After years of absence, Pendulo managed to take the good ideas of the average first game and create an exciting, dark mystery that not only answers all the past answers but surpasses the previous Yesterday game in every single aspect of its design. It reminded us how true sequels should be made.
A story full of suspense and black humor, besides intriguing enigmas, is what allows Yesterday Origins to be one of the best "point & click" adventure of the year.
Even with a four-year delay, the story of John Yesterday is finally completed the way it deserved. I do not have the slightest hesitation to admit that, after the arrival of "Origins", the “Yesterday” series is the best and most interesting adventure game that the Spanish developers have given us so far in their twelve-year presence.
Yesterday Origins is straight up a point-and-click game as they come, bringing all the things from the old days of the genre and does nothing drastic to change from the norm. It might be a short trek for an adventure game, lasting around 6 hours, but what is here is a fascinating tale that manages to do flashbacks in a way to compliment the story its telling. It certainly won’t be looked upon as a classic – it has some issues with its gameplay – but its style, narrative and characters make it a good, enjoyable time for fans of the genre who can look past some of the annoyances that they are most likely used to.
A disappointing present-day storyline infringes upon the dark historical tale of Yesterday Origins, but outstanding production quality, nonstop quests, and a few spirited acts go a long way towards saving the day.
Luckily, while I didn’t enjoy Yesterday Origins for most of the time that I played it, the ending was clever and worked pretty well, and that saved the game for me. Still, I can’t overlook ten bad hours for one good one. The story is dull and does little to establish an emotional connection, I didn’t like any of the characters involved, and the puzzles are at best workmanlike. If you were a fan of Yesterday, then Yesterday Origins might be a worthwhile purchase for you, but otherwise you’re better off looking elsewhere.
“Yesterday” already showed in broad strokes how John has gained his immortality. Evidently, Pendulo decided that it wasn’t enough; so Origins explains in painstaking detail how exactly that happened. Fans of Spanish studio will probably enjoy it, but everyone else really should ask themselves if they want to make that close of an acquaintance with John Yesterday. [Issue#215, p.72]
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