XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe. After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind.
Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence. Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance.
Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos. Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31.
Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives. The future of City 31 depends on you.
Xcom: Chimera Squad is proof positive that Firaxis are masters of the genre. The perfect starting point for newcomers, yet featuring enough depth for franchise vets, there is no reason to skip this title, especially at its bargain price.
XCOM: Chimera Squad brings together a huge list of fresh new ways to play. Each change introduces a new layer of strategy, and the new turn system completely upends what you know about XCOM. This is a daring new take on this venerable series, and having just completed it, I can’t wait to run it again.
XCOM: Chimera Squad is essentially the Agents of Shield to XCOM 2’s Avengers. It gently plays with the formula, and tells the peripheral stories of a much wider world on a much tighter budget and with much smaller stakes. In other words, it’s XCOM but chilled – and, in these desperate times, that’s just fine.
While it definitely has its flaws, XCOM: Chimera Squad’s problems are outweighed by the positives. The breach mode brings the player right into the action, and a timeline is available during battle. These new features make the battle system of XCOM: Chimera Squad feel like a distillation of what makes the gameplay of the series so great. Skills and dialogue both do a great job in showing the unique personalities of your squad members, and choosing from these members and weapons to create your team is a lot of fun. The publisher promised a new story and play experience, and Chimera Squad delivers.
More than anything, Firaxis appear to be testing the waters with XCOM: Chimera Squad, and as a field test it's mostly successful. However, it ditches far too much of what makes XCOM so fantastic in the first place.
Regardless of the difficulty level, Chimera Squad doesn't let your soldiers die. Too bad, because the game could hugely benefit from this single change. Despite that, this new, mini-XCOM is worth the time. It won't be as thrilling as XCOM 2, but it's still a bargain.
To me this is an incongruent vision of the series where you have snake squadmates and meaningless banter instead of worldbuilding and replayability. It’s fine as a one-off, slightly fun but buggy (hopefully non-canon) entry, but if this signifies the future of the franchise, I am worried.
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