Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country's complex relationship with this troublesome and promising plant.
This isn’t a game which cracks easy jokes about weed culture; it doesn’t underestimate the finesse involved in the craft; but it also doesn’t shy away from criticising the shadier aspects of the industry either. It’s a truly fascinating look into a mythologised trade, and it’ll be a test for the most seasoned of tycoon fans.
Weedcraft Inc is a supremely addictive tycoon sim that lets you build an empire of your ethical choosing with a tonne of complex and complimentary systems to keep you lighting up.
In truth, Weedcraft Inc is an enjoyable business management game with some creative ideas as well as decent writing and a thoroughly fitting musical score. If you’ve always wanted to dabble at running a Cannabusiness, it’s a must buy.
Devolver’s new strategy title is an interesting distraction that takes a good stab at building a different type of business. It has fantastic visuals, a deep and different set of strategies that you will need to learn and doesn’t fall into a passive mediocrity. Weedcraft is unlike any strategy game I’ve had the pleasure to play.
Weedcraft Inc, beneath its subject matter, is a decent tycoon-styled management simulator. Despite that, the game was not particularly fun besides the usual attempt to min-max your business as best as possible. The clicker-like features also did little to add to the overall genre despite its initial novelty. Fans of either the subject matter or the genre may find value in the game, but for those who rarely venture into the genre, the game may not be the best introduction to it.
Weedcraft Inc. is a good looking, multi-layered and detailed management simulation game. Given the length of time required to be successful, and relatively monotonous ‘mini-games’ I think you would need to be a fan of either the ‘theme’, or tycoon style games to get the most out of the experience.
The broken interaction system with NPCs, that feels completely random; and the repetitive gameplay, akin to those found in the popular smartphone clickers, make Weedcraft a repetitive game that retains players not because it's fun, but because of the addictive nature of the clicker genre.