You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems. Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.
Red Dragon should open the wish list of every gamer who shares the view that RTS games should promote strategic thinking, not fast clicking. [06/2014, p.66]
It’s more of the same, but better, which was to be expected, and I have enjoyed playing it a lot.
Everything that is important for the Wargame series has been improved or expanded in Red Dragon. The developer has introduced naval battles, but unfortunately this novelty looks quite poor - which is a shame, because it was supposed to be the biggest new feature. Still, the game itself is miles above mediocrity and keeps on providing lots of fun for wannabe generals.
New units, a little bit of polish and that’s about it. But it stills works like a charm! [Issue#242]
Probably the best Wargame title yet, but with weaknesses regarding innovation and balance.
Eugen System again delivers a really good product: a gorgeous-looking simulative strategic game that embodies the cold war perfectly. The only downside is that it doesn't deliver enough new things for what you pay. Avoid it if you're a newcomer.
Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?
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