Seven years have passed since the events of No More Heroes, and The Bad is determined to exact his revenge on Travis Touchdown. Just like the original cult classic, players will have to battle through multiple punk-rock levels and defeat over-the-top bosses.
Travis Strikes Again: No More Heroes is outrageous. The game is uncompromisingly zany: full of smart design, fluid combat, and laugh out loud personality front to back. While some may be turned off by its low budget feel and disjointed design, those who can look past these rough edges will find a hack-and-slash so quirky that it’ll be tough not to fall in love. This title stands as a shining beacon of bold creativity and anyone who values risk-taking in games owes it to themself to give Travis Strikes Again a shot.
Suda Goichi pays homage to some of the best indie games with Travis Strikes Again. We found lots of pop culture references, a unique sense of humor and some unique mechanics, although some elements such as camera and jump controls are not polished, and combat becomes repetitive.
Thankfully, even if it’s a little weird and limited in some respects, Travis Strikes Again is a fun game that makes me excited for the future of the series.
Playing Travis Strikes Again is an experience I'm glad I had, even if I wouldn't recommend it as a fun game. As a biting reflection of the ridiculousness of hardcore video game fans it's less successful than previous games, and its smaller scale makes the still-repetitive fighting even more dull. But the weirdness remains, and the Kafkaesque story of the Death Drive console paired with Suda51's signature takes on Japanese and American culture — plus the frequently enjoyable mish-mash of retro aesthetics — makes for a satisfyingly eccentric game unlike many others.
Travis is back, but it tries to stretch out its low budget too much and ends up becoming quite simplistic and repetitive. It’s great for NMH and Suda51 fans, but it would’ve been nice having a shorter game with deeper and more diverse gameplay.
If you’re willing to play a decent brawler that’s regularly interrupted by junky D-grade platforming to get to the madness, you’ll get a lot out of it. If you’re looking for a gameplay tour-de-force instead of a weird trip, you should probably look elsewhere.
The disappointment is up to the punk, idiotic and meta fun that the first two No More Heroes provided. Admiring the independent scene that has revolutionized the video game in recent years, Suda51 gives the impression of having missed the hype train with this new, painful game.
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